XR & Immersive Reality Designer at SCAD. Building real-time environments, AR experiences, and VR worlds — from Unreal Engine 5 to the stage.
I'm an XR Designer studying Immersive Reality at SCAD, graduating May 2027. My work lives at the intersection of real-time 3D, spatial computing, and live experience design.
Long-term goal: designing XR environments for large-scale live events and stage productions — where thousands of people experience the impossible together.
Also a tattoo artist under @4137_tattooist.
Real-time 3D environments for AR, VR, and mixed reality using Unreal Engine 5 and Unity.
XR visuals and immersive environments designed for concerts, events, and large-scale productions.
Procedural materials, Niagara VFX, and visual shader development for cinematic real-time renders.
Custom tattoo artwork under @4137_tattooist. Bridging digital design sensibility with analog craft.